Server Management

Performance tuning

Keeping your tick rate healthy.

Minecraft is single-threaded for the main world tick. That means the slowest allocated CPU path — not the total core count — is what governs your TPS.

What "good" looks like

  • TPS at or near 20.0.
  • MSPT (milliseconds per tick) under 50ms.
  • No "Can't keep up!" warnings in the console.

Common causes of bad TPS

  • Too many entities. Item frames, item drops, hostile mobs in unloaded areas, animal farms. Cull aggressively.
  • Heavy redstone. Auto-farms with thousands of components per chunk are the #1 TPS killer.
  • Misbehaving mods/plugins. Use /spark profiler (Spark plugin) to find which one.
  • Too many loaded chunks. Lower view-distance and simulation-distance in server.properties.

What we monitor

The panel shows live CPU, RAM, and disk usage for your workload. In-game TPS monitoring (and the alerting that goes with it) is on the roadmap but not yet wired up — for now, watch the console for "Can't keep up!" warnings or run /spark tps yourself.

When to size up

If you're consistently at low TPS even after optimization, you've outgrown your current size. Reach out via support and we'll help you migrate.

Didn't find what you needed? Open a support ticket. During the closed beta you'll get a real human reply, usually within a few hours.